Visual Basic 4 Unleashed
Overview
Authors
— Part I — Unleashing the Visual Basic 4.0 Product
— 1 — Visual Basic 4.0: New and Improved
— 2 — Exploiting the Features of Visual Basic 4.0
— 3 — Unleashing the Visual Basic 4.0 Product
— 4 — Timing Is Everything
— 5 — Error Trapping, Error Handling, and Error Reporting
— 6 — Effective User Interface Design
— 7 — Events
— 8 — Reporting Mechanisms
— Part II — Unleashing Advanced Programming Topics
— 9 — Multimedia
— 10 — Animation
— 11 — Performance Tuning
— 12 — Printing with Visual Basic
— 13 — Debugging and Testing
— 14 — Creating Multi-User Applications
— 15 — TCP/IP, WinSock, and Visual Basic
— Part III — Unleashing Component-Based Programming
— 16 — OLE for the First Time
— 17 — Using Visual Basic Add-Ins
— 18 — Understanding OLE
— 19 — In Process OLE Servers
— 20 — Incorporating DLLs
— 21 — Exploiting VBXes
— Part IV — Unleashing Visual Basic 4.0 with Other APIs and Software
— 22 — Using the Windows 95 API
— 23 — Windows Games
— 24 — Microsoft Office
— 25 — Using the MAPI Interface with Visual Basic 4.0
— 26 — Using TAPI
— Part V — Unleashing Database Programming
— 27 — The Data Control
— 28 — The Access Jet Engine
— 29 — Open Database Connectivity (ODBC)
— 30 — Using Third-Party VBX/OCX Controls
— 31 — Creating, Modifying, and Maintaining Databases
— 32 — Unleashing SQL
— 33 — Visual Basic 4.0 and Client/Server Programming
— Part VI — Putting It All Together
— 34 — Help Files
— 35 — Creating a Stand-Alone Database Application
— 36 — Optimum Selection Database System
— 37 — Creating Your Own Screen Savers
— 38 — Unleashing LAN Programming
— Part VII — Appendixes
— Appendix A — Visual Basic versus Other Languages
— Appendix B — Online Resources for Visual Basic and Other Microsoft Products